Graphics, Capture and Massively Parallel Computing
The main focus of our research interest is the development of digitization methods for all aspects of the real world. This includes capturing geometry, surface color and several other attributes, e.g. reflectance properties of objects. Most of our methods perform the reconstruction solely on photographs that have been taken under controlled conditions (such as constant lighting and known camera parameters). Our latest developments, however, are capable of dealing with photos taken under uncontrolled conditions, for example images from community photo collections such as flickr.
Beyond that, we are interested in massively parallel computing to exploit the full potential of nowadays graphics hardware to solve computationally expensive problems in various areas, for example visual computing and bio informatics.
Kindervorlesung am 19.05.2018
Von Karten und Computerspielen: Wie kommt die Welt in den Computer?
PhD Defense Martin Heß
Martin Heß successfully defended his thesis entitled “Visual Search and Analysis in Molecular Biology” on December 19th – congrats!
PhD Defense Michael Waechter
Michael Waechter successfully defended his thesis entitled “Novel View Prediction as a Quality Metric for Image-Based Modeling and Rendering” on August 18th – congrats!
PhD Defense Sven Widmer
Sven Widmer successfully defended his thesis entitled “Foundations and Methods for GPU based Image Synthesis” on July 14th – congrats!
Detail-preserving pooling in deep networks
In: Proc. of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2018
Visibility-Consistent Thin Surface Reconstruction Using Multi-Scale Kernels
How Human Am I? EEG-based Evaluation of Animated Virtual Characters
In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA, 2017